![]() Deathstroke gets longer bursts of gunfire when his power is active. Black Adam gets three spinning energy orbs that damage opponents that get too close. Superman, for example, does more damage when his power is active. Then there's a character power button that activates something unique for each character. This starts with its three attack buttons of varying strength. Parts of the Injustice fighting system feel like they were designed with an eye toward making the game a bit more accessible for people who aren't already well-versed in fighting games. The fights are flashy and full of personality, making the action stand out, and producing a spectacle worth seeing. This DC Comics fighting game takes most of the modes from the 2011 MK release and rebuilds them around a lively roster of heroes and villains. But the way it controls and the way its various systems are implemented make Injustice feel like its own thing. The way the characters move and the cadence of the combos as fighters bounce and juggle each other around has a very similar vibe. ![]() At times, fights in Injustice look almost exactly like the sort of fight you'd see in MK9. The most surprising thing about Injustice: Gods Among Us is how different it feels from Mortal Kombat, the previous game from NetherRealm Studios. Bane and Black Adam enjoy some time together at Aquaman's place.
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